Abs(*number*) returns
the absolute value of *number*.
Atn(*number*) returns
the arctangent, in radians, of *number*.
Cos(*number*) returns
the cosine of *number*. * number* should
be in radians.
Exp(*number*) returns e (approx.
2.71828) raised to the power of *number*.
Fix(*number*) returns
the integer portion of *number*.
If *number* is
negative, Fix returns
the first integer greater than or equal to *number*.
Hex(*number*) converts *number* from
base 10 to a hexadecimal string.
Int(*number*) returns
the integer portion of *number*.
If *number* is
negative, Int returns
the first integer less than or equal to *number*.
Log(*number*) returns
the natural logarithm of *number*.
Oct(*number*) converts *number* from
base 10 to an octal string.
Rnd *number* returns
a random number less than one and greater than or
equal to zero.
If the argument *number* is
less than 0, the same random number is always returned,
using * number* as
a seed.
If *number* is
greater than zero, or not provided, Rnd generates
the next random number in the sequence.
If *number* is
0, Rnd returns the most recently generated number.
Randomize initializes
the random number generator.
Round(*number*) returns *number* rounded
to an integer.
Round(*number,
dec*) returns *number* rounded
to *dec* decimal
places.
Sgn(*number*) returns
1 if *number* is
greater than zero, 0 if *number* equals
zero, and -1 if *number* is
less than zero.
Sin(*number*) returns
the sine of *number*. * number* should
be in radians.
Sqr(*number*) returns
the square root of *number*. * number* must
be positive.
Tan(*number*) returns
the tangent of *number*. * number* should
be in radians. |